HeroQuest has 12 hero classes to choose from, each with unique abilities and playstyles. But with so many options, how do you know which one is the right fit for you? Our quiz is designed to help you find your perfect hero.
Do you prefer to get into the mind of a character and immerse yourself in a fantasy world? Or are you more focused on the strategy and mechanics of the game? We have two paths for you to choose from. Take the quiz that best suits you and discover your ideal hero class.
How do you experience HeroQuest?
Browse all Hero classes
Knight
You are the Knight. A well-trained, armored fighter, always ready to stand between allies and danger. Armor does not restrict your movement speed.
Barbarian
You are the Barbarian. You are the greatest warrior of all. But beware of magic, for your sword is no defense against it.
Berserker
You are the Berserker, a powerful fighter who grows stronger as the odds become more dire. You know how to channel pain and fury into deft power. Because you like to get up close and personal in combat, you do not use ranged weapons.
Explorer
You are the Explorer, a tenacious adventurer with a knack for finding that which is hidden. You don't wear metal armor so as to nimbly avoid traps. Like the Dwarf, you're able to disarm without the use of a tool kit. When you do so, roll a combat die. If you roll a black shield, you fail; on any other result, you succeed.
Dwarf
You are the Dwarf. You are a good warrior and have the unique ability to disarm traps without a tool kit.
Rogue
You are the Rogue, a nimble skirmisher who is deadly with small blades, but you lack the ability to use metal armor or shields. Equipped with your trusty bandolier, you are always prepared for danger.
Monk
You are the Monk, a student of unarmed combat techniques formed in reverence of the elements. You refuse to use armor or shields, instead relying on your heightened grace and agility. You may only wield daggers, crossbows, hand axes, short swords, and staffs. When attacking unarmed, you roll one additional Attack die.
Elf
You are the Elf. You are a master of both magic and the sword. You must use them both well to triumph.
Bard
You are the Bard. Your spirit and songs inspire and invigorate your allies. You prefer to stay light on your feet so when you are wearing non-metal armor and not carrying a shield, you have 1 extra Defend die.
Druid
You are the Druid, a woodland guardian and healer. You are a powerful physical combatant while using your Shapeshift spell, but you can be weak when your resources are depleted. A Druid hero may not wear metal armor.
Wizard
You are the Wizard. You have the power to cast many spells. In combat, however, you are weak. You cannot wear armor or use large weapons. Therefore, you must cast spells wisely and avoid physical combat.
Warlock
You are the Warlock, a magical artillerist who has bonded with a sinister creature, allowing you to assume its winged form. Let your allies protect you while you deal damage from afar. Counts as a Wizard hero for the purposes of which weapons, artifacts, and equipment they can use.